Chunk Types¶
Player Lifecycle¶
Join¶
Player joins the server.
JoinVer6¶
Player joins with version 6 protocol.
Drop¶
Player disconnects from the server.
PlayerReady¶
Player becomes ready to play.
Player State¶
PlayerNew¶
New player spawn position.
PlayerOld¶
Player leaves the game (but not server).
PlayerTeam¶
Player changes team.
PlayerName¶
Player changes name.
PlayerDiff¶
Player position difference/update.
Input Events¶
InputNew¶
New player input state.
InputDiff¶
Player input difference from previous state.
Communication¶
NetMessage¶
Network message from/to player.
ConsoleCommand¶
Console command executed by player.
Authentication & Version¶
AuthLogin¶
Player authentication/login.
DdnetVersion¶
DDNet client version information.
Server Events¶
TickSkip¶
Server tick skip.
TeamLoadSuccess¶
Team save loaded successfully.
TeamLoadFailure¶
Team save load failed.
AntiBot¶
Anti-bot system event.
Special Chunks¶
Eos¶
End of stream marker.
No attributes.
Unknown¶
Unknown chunk with UUID.
CustomChunk¶
Custom chunk with registered handler.
Generic¶
Generic/fallback chunk type.